Gaming used to be more of the social activity before the advent of video games. Then a few years ago, gaming moguls (the console makers) realized the importance of having gamers hook up with fellow gamers, either via connection cables and now through the internet.
But ask any casual gamer where’s a nice place to meet up and play with just about anybody of your choice. Where else but on social networking sites.
That’s according to this article from Forbes. They are those individuals who have scant game-design experience, toiling away on their spare time and churn out with addictive games.
That’s what happened to 15-year-old Eric Smith who learned to code from a summer camp, created webgames that so far earned him $10,000. A hefty part of which came from advertising, served in part by Mochi Media, the casual gaming industry’s emerging broker of advertising.
This just got in my mailbox. Avail of Big Fish Games’ sale on one of their hidden object title, Azada, to prepare for its sequel, Azada: Ancient Magic. A $19.99 game slashed to almost a dollar? Definitely a steal if you ask me. Follow these simple steps to avail of the price-off:
India-based Zapak, Reliance ADA Groups online just launched a gaming company named ZapakWorld, that boasts of being the largest casual gaming site in the world. According to this site, it currently has 12,236 games under their wing. So how did they do it?
I found this really quite stupid. Well at least, at first. Then I got curious and read what I can about the rumored Dummies Game series which will be developed by EA Casual Studios.
Why make a game out of the popular dummies book? I mean, casual games are supposed to be titles that have a low learning curve, and to publish a full tutorial game about one just doesn’t make sense.
Financial magazine, Forbes, just featured a list of their favorite casual games. Well, at least those that they believe, didn’t get all the bells and whistles that each deserved.
The article also mentioned the start and the boom of casual games which forked in millions of dollars for developers like PopCap and others. Then suddenly people realized that with a little know-how on programming game logic, one can create a title, hoping they can take a chunk of the pie. That’s why casual titles started mushrooming everywhere.
I remember, in one boring college class, a seat mate taught me this game where you connect a grid of dots on paper, using lines, whether it be horizontal or vertical. The object of the game is to close a cube or more and close up the most number cubes on the grid.
I had the fondest memories of playing with that seat mate, buying and bringing a math/grid notebook for playing that game alone and teaching the game with other seat mates where ever class I go.
So aside from selling games, how else can one profit from casual games? Well, according to this site, by advertising, of course!
To earn, just drive in traffic to your site and sell off ads. These ads are in form of free flash games, some of which are make-overs and dress-up doll games just like the one shown above.
From gadgets to gizmos, whether you do Windows, Linux, XBox, Playstation or Wii, old school hacker, lEE7 and n00b unite here on the Tech channel. We've got your back.
Recent Comments